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LIFEPATHS

Live an entire life. The dice decide. You live with the consequences.

The AI narrates. The engine decides.

A pre-written life, playable in two minutes.

The LifeOS desktop, with its icons and taskbar.

Elevator pitch

LifePaths is a narrative life simulator: you're born, and you decide everything: career, money, relationships, health. Every action goes through two checks before it counts: first its plausibility, judged by AI, then a roll of a hundred-sided die, resolved by the game's own engine. It all plays out in a 2076 dystopia, where an algorithmic score (the Civic Index) decides what you're allowed to do.

What sets LifePaths apart

  • Live an entire existence, from childhood to death, in a single playthrough.
  • A character shaped by their childhood, not picked from a creation menu.
  • Permanent consequences, permanent death.
  • Replayability through procedural genesis — every childhood changes the character and the possible endings.
  • HERMES Messenger: chat by instant message with the people in your life, right from inside the game.

The world carries on without you

With their players' consent, completed lives can become inhabitants of your own playthrough.

2081 — You meet Elias, a neighbourhood technician who still believes he can remain Off-Grid.
2084 — Since your last year, Elias has lost his workshop and joined the ministry queues. You may help him, ignore him or exploit his fall.

This is not random scenery: another life existed before yours and now leaves consequences in your world.

Read lives already lived →

How a decision works

One rule explains why LifePaths isn't a chatbot with a UI on top: the AI classifies, the engine decides.

Situation
Player choice
AIPlausibility (bonus or penalty)
ENGINED100 roll
Consequences
Life continues

Ready to decide?

Your first trial is free until age 45, with no credits spent.