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LIFEPATHS

Every life has a price. You decide what yours is worth.

A dystopian role-playing and life simulation game where your decisions shape your path and the legacy you leave behind.

The story lays out the possibilities; the rules of the game determine the consequences.

A scripted 2.3 life, playable in about 10 to 20 minutes.

Elevator pitch

LifePaths is a narrative life simulator: you're born, and you decide everything: career, money, relationships, health. Every action goes through two checks before it counts: first its plausibility, judged by AI, then a roll of a hundred-sided die, resolved by the game's own engine. It all plays out in a 2076 dystopia, where an algorithmic score (the Civic Index) decides what you're allowed to do.

What sets LifePaths apart

  • Live an entire existence, from childhood to death, in a single playthrough.
  • A character shaped by their childhood, not picked from a creation menu.
  • Permanent consequences, permanent death.
  • Replayability through procedural genesis — every childhood changes the character and the possible endings.
  • HERMES Messenger: chat by instant message with the people in your life, right from inside the game.

The world carries on without you

With their players' consent, completed lives can become inhabitants of your own playthrough.

2081 — You meet Elias, a neighbourhood technician who still believes he can remain Off-Grid.
2084 — Since your last year, Elias has lost his workshop and joined the ministry queues. You may help him, ignore him or exploit his fall.

This is not random scenery: another life existed before yours and now leaves consequences in your world.

Read lives already lived →

How a decision works

One rule explains why LifePaths isn't a chatbot with a UI on top: the story lays out the possibilities, the rules of the game determine the consequences.

Situation
→
Player choice
→
AIPlausibility (bonus or penalty)
→
ENGINED100 roll
→
Consequences
→
Life continues

Ready to decide?

Your first trial is free until age 45, with no credits spent.