📰LIFEOS // EXTERNAL COMMUNICATION ARCHIVE — PRESS KIT FREN

LIFEPATHS

Live an entire life. The dice decide. You live with the consequences.

The LifeOS desktop, with its icons and taskbar.

Fact sheet

TitleLifePaths
DeveloperAntoine Cottenier
PublisherIndependent / self-published
CountryFrance
GenreNarrative, choice-driven life simulation
PlatformWeb browser (desktop, tablet, mobile)
LanguagesFrench, English
AvailabilityAvailable since August 17, 2026
Business modelFirst life free up to age 45, then credit packs
Websitelifepaths.io
Contactcontact@lifepaths.io

Pricing

The first life is free up to age 45. After that, three credit packs:

Pack Credits Price (tax incl.) Estimate (Prestige engine)
Discovery Existence 500 €4.99 ~50 narrative decisions
Premium Life 2,000 €14.99 ~200 narrative decisions
Dynastic Existence 3,000 €24.99 ~300 narrative decisions

Prestige (10 credits/decision) is the most credit-expensive engine: with the Classic engine (2 credits/decision), these figures are roughly 5 times higher.

Elevator pitch

LifePaths is a narrative life simulator: you're born, and you decide everything: career, money, relationships, health. Every action goes through two checks before it counts: first its plausibility, judged by AI, then a roll of a hundred-sided die, resolved by the game's own engine. It all plays out in a 2076 dystopia, where an algorithmic score (the Civic Index) decides what you're allowed to do.

Every playthrough opens with an AI-generated childhood — three to five formative events that shape the character's traits, skills and first job, with no character-creation menu involved. From there, one to four decisions a year: a situation is presented, the player picks a suggestion or writes a free action, the AI judges its plausibility, and the engine resolves it with a dice roll. The player ages, works, borrows, falls ill, until death... which is permanent. What's left is a life summary, a shareable card, and a lineage to carry on or a new life to start.

What sets LifePaths apart

  • Live an entire existence, from childhood to death, in a single playthrough.
  • A character shaped by their childhood, not picked from a creation menu.
  • Free-text actions, judged before they're resolved: classified by plausibility.
  • The hundred-sided die roll is always visible.
  • A social score, the Civic Index, partly inherited, that opens or closes doors.
  • Permanent consequences, permanent death.
  • A 2076 dystopia.
  • The most memorable lives can progressively enrich the game's world and be selected for the Stories page.
  • Lives you've played can surface and influence other players' lives, or your own future ones.
  • Replayability through procedural genesis — every childhood changes the character and the possible endings.

How a decision works

One rule explains why LifePaths isn't a chatbot with a UI on top: the AI classifies, the engine decides.

Situation
Player choice
AIPlausibility (bonus or penalty)
ENGINED100 roll
Consequences
Life continues

The world of 2076

LifeOS

The interface that frames the game: a retro-futuristic operating system that "sells simulated existences." A satirical costume.

A plausible, everyday dystopia

2076 and beyond: broken climate, automated labour, megacorporations. The stakes stay human: money, health, dignity.

The Civic Index

An algorithmic score from 0 to 1000 that decides what's allowed: housing, healthcare, credit. Three castes (Off-Grid, Flux, Certified), partly inherited from one's parents and shaped by the player's own actions.

The Kairos (₭)

In the game's fiction, the euro was unofficially abandoned in 2059: lives are counted in Kairos.

Screenshots

Logos & visuals

Artwork: Alex "Primis" Beddelem.

Logo LifePaths, version noire
Logo — light background
Download
Logo LifePaths, version blanche
Logo — dark background
Download

Editorial reproduction is authorized for articles, reviews, interviews and videos about LifePaths. Usage terms and credits.

Wallpapers: the default theme, plus the 5 unlocked by the game's achievements.

Fond d'écran LifeOS (défaut)
LifeOS (default)
Download
Fond d'écran Or LifePaths Corp.
LifePaths Corp. Gold
Download
Fond d'écran Crépuscule
Dusk
Download
Fond d'écran Le Dossier Vierge
The Blank File
Download
Fond d'écran Les Dormeurs
The Sleepers
Download
Fond d'écran Racines
Roots
Download

How LifePaths uses generative AI

LifePaths uses generative AI as a dynamic narrative layer inside a structured game system. The model does not get to decide whether the player's action succeeds.

Generative AI

  • Classifies the plausibility of the attempted action (routine, plausible, risky, improbable, impossible).
  • Proposes a coherence modifier (-30 to +30), with a stated reason.
  • Writes the narration for events, dialogue and consequences (inside the tier the engine imposes).
  • Generates the childhood, starting traits and life dreams at the start of a playthrough.
  • Rewrites a compressed life summary over the years.

The LifePaths engine

  • Rolls the actual hundred-sided die.
  • Computes the final score and success tier (7 tiers, from critical failure to critical success).
  • Applies every mechanical consequence (stats, money, Civic Index, criminal record).
  • Decides death (health at zero, old age, a court verdict).
  • Runs the credit economy, saves, achievements and the game's rules.

Diegetic generative imagery

The in-game news portal INFO.exe (the OMNI·INFO feed, its fictional ad banners and article visuals) uses AI-generated images. That's a deliberate diegetic choice: this synthetic content stands in for the advertising and information flow of a 2076 world saturated with artificial corporate content, and its synthetic nature is part of what it's saying.

Team & credits

LifePaths is developed solo by Antoine Cottenier. The logo and five unlockable wallpapers were made by independent illustrator Alex "Primis" Beddelem. Some diegetic OMNI·INFO visuals are AI-generated.

Antoine Cottenier

Creator & solo developer

Game design, development, narrative systems, LifeOS and overall direction.

Alex « Primis » Beddelem

Independent illustrator

LifePaths logo, and 5 of the wallpapers unlocked by the game's achievements. Behance ↗

For creators & streamers

LifePaths plays well on video and stream: the dice roll is always on screen, decisions can be put to chat vote, every playthrough produces different twists, and the end screen sums up a whole life as a shareable card.

There's no formal creator programme yet — write to contact@lifepaths.io to discuss one.

Contact

Press, creators, partnerships:

contact@lifepaths.io · lifepaths.io

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